Unleashing The Next AAA Games
Overview
- Customer: Breda University of Applied Sciences
- Location: Breda, Netherlands
- Programming Educational Manager, Jeremiah van Oosten
- Visual Arts Educational Manager, Zoran Arizanovic
- Watch the testimonial video here
- Download the case study here
Breda University of Applied Sciences (BUAS), located in city of Breda in the Netherlands, has emerged as a leading institution empowering aspiring game developers and designers to transform their passion for gaming into successful careers.
BUAS offers a range of courses specifically tailored to meet the demands of the gaming industry, and with a commitment to providing hands-on experience, has become a hub for aspiring game developers from all over the world. Recognising that successful games require a blend of technical expertise, artistic vision, and effective storytelling, the university offers a diverse range of courses around game creation. From programming and game design to game art and production, students have the opportunity to specialise in their area of interest while gaining a broad understanding of the entire game development process. BUAS focuses on facilitating students to become self-driven learners who are able to analyse a problem and use all the resources around them to find solutions to shape the future of gaming.
The challenge
The gaming industry has experienced a surge in popularity and profitability in recent years. As technology advances and gaming platforms diversify, the industry continues to captivate millions of players worldwide. Jeremiah van Oosten, Programming Educational Manager at Breda University of Applied Sciences, says that gamers are really pushing the boundaries of what is possible in games. “They want more pixels, higher refresh rates, more colors and darker darks and whiter whites.
"So we really need to have the highest technology available to the students in order for them to test their games and to make sure that their game is going to run as well as it can,” says van Oosten. This is why the school needs to ensure they are staying innovative with the equipment they are providing for their future talent.
The solution
Running games in Unreal Engine
In its game labs, BUAS uses the ASUS ProArt Display PA348CGV to test its games. Working in Unreal Engine, it is very important to have a fast and responsive monitor. With a 120Hz refresh rate, the students can profile their games and ensure they will run at the best quality on the end user’s computer. The monitor comes with 98% color space coverage of the DCI-P3 and 400nits of brightness, which means students can test the peak brightness in areas that matter the most.
Rembrandt van Leeuwen, Visual Arts student at Breda University, says he has noticed an improvement in his workflows after using the ASUS ProArt equipment. “I work with characters a lot and I feel that with this screen, with this wide size and high resolution and beautiful colors, I can actually make great concept art for my study.” BUAS has paired the ProArt displays together with the ALTERNATE workstation powered by the ASUS ProArt Z790 motherboard. Within its degree program, students often need to make game trailers for their games, and for that, they need a high-end workstation.
The workstation has cut down students’ rendering time by one-tenth, meaning that now students can run their games at the highest quality and resolutions, allowing them to truly benchmark their games. The school has also put together the ROG gaming keyboard and mouse to give students the most engaging experience while they're testing their games.
Creating visual assets
Game development is a very technical process. The school uses the ASUS ProArt Display PA32UCR-K when creating game art, as having a 4K HDR monitor with 1000nits of brightness enhances artist’s workflow and communication across the team in terms of colour accuracy. Zoran Arizanovic, one of the teachers in Visual Arts at the Games Department, points out “Traditionally for digital artist, Adobe RGB color space is the main working environment and with this monitor we can reach 99.5% accuracy, which is perfect for us.” Reviewing games on a large canvas collaborative work is an essential part of BUAS games courses. The school uses the ASUS ProArt Projector A1 when presenting its games to a larger audience to view the quality of the product. This Calman-verified projector comes with 98% Rec. 709 colour space, which gives the audience and lecturers the ability to truly see the students’ games accurately in the highest colour representation.
Colour accurate monitors for detailed and comfortable viewing
After installing the ASUS ProArt PA32UCR 4K HDR monitor, the school can provide more accurate, detailed and comfortable viewing experiences when working on 3D models. A monitor with a high resolution and colour accuracy helps to make precise adjustments to images or videos. The low blue light, flicker-free display helps students to work long hours in front of their projects. With the 1,000 nits brightness of the monitor, the students can now see better color accuracy and improved contrast without excessive eyestrain.
The outcome
After installing the ASUS ProArt equipment, the games department now has a full workflow with industry-leading colour accuracy and computing power, starting from Visual Arts all the way to developing their games.
“The ASUS ProArt equipment will really allow our students to achieve the greatest quality in their games for the future of gaming,” concludes van Oosten.
Product installed
ProArt Display PA32UCR-K
- -32” 4K HDR
- -HDR-10 / HLG, 1000 nits
- -DeltaE<1 color accuracy
ProArt Display PA348CGV
- -34” ultra-wide QHD
- -120Hz, 98% DCI-P3
- -Calman Verified colour accuracy
ALTERNATE workstation powered by ProArt Z790-Creator WIFI
- -2 x Thunderbolt™ 4
- -10 Gb and 2.5 Gb Ethernet
- -WiFi 6E
ProArt Projector A1
- -Full HD
- -3,000 Lumens
- -Calman Verified Colour Accuracy