Hasraf ‘ HaZ’ Dulull
,

The way we are utilizing real-time GPU workflows enables the cross-pollination of our animated feature films with our video games in development simultaneously, thanks to the power of the ProArt workstation with its ProArt Z490-Creator 10G motherboard, and a ProArt PA32UCG 4K HDR monitor.
HaZ started in video games but moved into feature film visual effects, eventually directing and producing a breakout feature film: THE BEYOND. The indie sci-fi flick climbed to No. 2 on the iTunes charts in 2018 before being licensed to Netflix.

For his current project, RIFT, HaZ and his team aimed to simultaneously produce a game and a full-length feature film using Unreal Engine creation tools. To meet this ambitious goal, HaZ selected the ASUS ProArt PA32UCG for its long list of production-friendly features, including crisp 4K resolution, 10-bit color depth, 120 Hz refresh rate, and calibration presets. Coupled with a workstation featuring a ProArt Z490-Creator 10G motherboard, the team was empowered to bring his vibrant visions to life.
Portfolio
2022
RIFT (animated feature film coming soon)
2021
Evil Genius 2 (video game cinematic trailer)
2020
Mutant Year Zero (feature film sizzle trailer)
2019
Fast Layne (TV series – Disney+)
2018
The Beyond (feature film all VOD platforms including limited release on Netflix)
2018
Origin Unknown (feature film all VOD platforms including limited release on Netflix)
Follow the Artist

Recommended Product

ASUS ProArt Display PA32UCG-K - 32-inch, 4K HDR, 1600 nits, 1,152 zones Mini LED Backlight, 120Hz VRR, FreeSync2 HDR, Dolby Vision, HDR-10, HLG, ΔE < 1, DCI-P3, ProArt Hardware Calibration, Thunderbolt™ 3, HDMI(v2.1), VESA DisplayHDR 1400, X-rite i1 Display Pro included
Intel® Z690 LGA 1700 ATX motherboard built for creators, with PCIe® 5.0, DDR5 support, Thunderbolt™ 4, 10 Gb and 2.5 Gb Ethernet, WiFi 6E, four PCIe 4.0 M.2 slots with heatsinks and a USB 3.2 Gen 2x2 front panel connector with Quick Charge 4+

Create with ProArt

The micro-studio
The micro-studio
Filmmaker HaZ Dulull and producer Paula Crickard, an industry veteran, co-founded HaZimation as a micro-studio. HaZ and his team develop and produce feature films, TV and video games based on their propriety pipeline and utilising Unreal Engine.

HaZimation develops their own intellectual property (IP) but also co-produces content with other studios and producers for animated feature films, series and video-game cinematics. The studio includes a small team of creatives, unreal engine artists and game developers ― and they’re currently in production on various animated feature film projects and video games that all lead into the Metaverse.
Strong computing power for real-time rendering
Strong computing power for real-time rendering
To HaZ, the decision to make a video game at the same time as an animated film was a no-brainer, mainly because both are being produced in the Unreal Engine. With the video game, his team is able to do things with the narrative that would not be possible in a full-length feature film. The power of the ProArt workstation processor coupled with the NVIDIA® RTX™ graphics card enables them to ambitiously push ahead with simultaneous production of both the film and the video game.
A hands-on director in Unreal Engine
A hands-on director in Unreal Engine
By leveraging cutting-edge tools like the Unreal Engine and powerful ASUS ProArt equipment to simultaneously produce RIFT as a game and a full-length feature film licensed to Netflix, HaZ can work independently as a hands-on director collaborating with an amazing small team.

HaZ particularly enjoys animation as a medium because of the freedom it gives him as a filmmaker to explore other worlds and visually tell stories in bold and exciting ways that are not possible with live action. A ProArt monitor and pre-built workstation powered by a ProArt Z490-Creator 10G motherboard ensure his vision of the project is of the highest quality and exactly as he imagined it to be for the audience to experience.
An accurate and accessible display is a game changer
An accurate and accessible display is a game changer
The demand for being able to work with high-quality graphics at 120 Hz propelled HaZ and his team to use ProArt monitors and PCs. “As a director for both a feature film and a video game, not only are we using Unreal Engine, we’re also color grading in Resolve,” he says. “So being able to switch between various color profiles ― from Rec 709 to HDR via a single 4K monitor when reviewing material ― is a game changer.”

Gallery

For ProArtists, By ProArtists
Explore More ProArtists
Learn More