Die Art und Weise, wie wir Echtzeit-GPU-Workflows nutzen, ermöglicht die gleichzeitige Verbindung unserer animierten Spielfilme mit unseren Videospielen in der Entwicklung, dank der Leistung der ProArt-Workstation mit ihrem ProArt Z490-Creator 10G-Motherboard und einem ProArt PA32UCG 4K HDR-Monitor.
HaZ begann mit Videospielen, wechselte dann aber zu visuellen Effekten für Spielfilme und führte schließlich Regie und produzierte einen bahnbrechenden Spielfilm: THE BEYOND. Der Indie-Sci-Fi-Film kletterte 2018 auf Platz 2 der iTunes-Charts, bevor er an Netflix lizenziert wurde.
Für sein aktuelles Projekt, RIFT, wollten HaZ und sein Team gleichzeitig ein Spiel und einen abendfüllenden Spielfilm mithilfe der Unreal-Engine-Erstellungstools produzieren. Um dieses ehrgeizige Ziel zu erreichen, wählte HaZ den ASUS ProArt PA32UCG aufgrund seiner langen Liste an produktionsfreundlichen Funktionen, einschließlich gestochen scharfer 4K-Auflösung, 10-Bit-Farbtiefe, 120 Hz Bildwiederholrate und Kalibrierungsvoreinstellungen. Zusammen mit einer Workstation mit einem ProArt Z490-Creator 10G-Motherboard war das Team in der Lage, seine lebendigen Visionen zum Leben zu erwecken.
Für sein aktuelles Projekt, RIFT, wollten HaZ und sein Team gleichzeitig ein Spiel und einen abendfüllenden Spielfilm mithilfe der Unreal-Engine-Erstellungstools produzieren. Um dieses ehrgeizige Ziel zu erreichen, wählte HaZ den ASUS ProArt PA32UCG aufgrund seiner langen Liste an produktionsfreundlichen Funktionen, einschließlich gestochen scharfer 4K-Auflösung, 10-Bit-Farbtiefe, 120 Hz Bildwiederholrate und Kalibrierungsvoreinstellungen. Zusammen mit einer Workstation mit einem ProArt Z490-Creator 10G-Motherboard war das Team in der Lage, seine lebendigen Visionen zum Leben zu erwecken.
Portfolio
2022
RIFT (animated feature film coming soon)
2021
Evil Genius 2 (video game cinematic trailer)
2020
Mutant Year Zero (feature film sizzle trailer)
2019
Fast Layne (TV series – Disney+)
2018
The Beyond (feature film all VOD platforms including limited release on Netflix)
2018
Origin Unknown (feature film all VOD platforms including limited release on Netflix)
Recommended Product
ProArt Display PA32UCG-K – 81,28cm (32 Zoll), 4K HDR, 1.600cd/m², Mini-LED-Hintergrundbeleuchtung mit 1.152 Zonen, 120Hz VRR, FreeSync2 HDR, Dolby Vision, HDR-10, HLG, ΔE < 1, DCI-P3, ProArt-Hardware-Kalibrierung, Thunderbolt™ 3, HDMI(v2.1), VESA DisplayHDR 1400
Intel® Z690 LGA 1700 ATX-Mainboard für Kreative, mit PCIe® 5.0, DDR5-Unterstützung, Thunderbolt™ 4, 10 Gb und 2,5 Gb Ethernet, WiFi 6E, vier PCIe 4.0 M.2-Steckplätzen mit Kühlkörpern sowie einem USB 3.2 Gen 2x2-Frontpanel-Anschluss mit Quick Charge 4+ Unterstützung
Erstellen mit ProArt
Software used:
Unreal Engine Davinci Resolve
Unreal Engine Davinci Resolve
The micro-studio
Filmmaker HaZ Dulull and producer Paula Crickard, an industry veteran, co-founded HaZimation as a micro-studio. HaZ and his team develop and produce feature films, TV and video games based on their propriety pipeline and utilising Unreal Engine.
HaZimation develops their own intellectual property (IP) but also co-produces content with other studios and producers for animated feature films, series and video-game cinematics. The studio includes a small team of creatives, unreal engine artists and game developers ― and they’re currently in production on various animated feature film projects and video games that all lead into the Metaverse.
HaZimation develops their own intellectual property (IP) but also co-produces content with other studios and producers for animated feature films, series and video-game cinematics. The studio includes a small team of creatives, unreal engine artists and game developers ― and they’re currently in production on various animated feature film projects and video games that all lead into the Metaverse.
Strong computing power for real-time rendering
To HaZ, the decision to make a video game at the same time as an animated film was a no-brainer, mainly because both are being produced in the Unreal Engine. With the video game, his team is able to do things with the narrative that would not be possible in a full-length feature film. The power of the ProArt workstation processor coupled with the NVIDIA® RTX™ graphics card enables them to ambitiously push ahead with simultaneous production of both the film and the video game.
A hands-on director in Unreal Engine
By leveraging cutting-edge tools like the Unreal Engine and powerful ASUS ProArt equipment to simultaneously produce RIFT as a game and a full-length feature film licensed to Netflix, HaZ can work independently as a hands-on director collaborating with an amazing small team.
HaZ particularly enjoys animation as a medium because of the freedom it gives him as a filmmaker to explore other worlds and visually tell stories in bold and exciting ways that are not possible with live action. A ProArt monitor and pre-built workstation powered by a ProArt Z490-Creator 10G motherboard ensure his vision of the project is of the highest quality and exactly as he imagined it to be for the audience to experience.
HaZ particularly enjoys animation as a medium because of the freedom it gives him as a filmmaker to explore other worlds and visually tell stories in bold and exciting ways that are not possible with live action. A ProArt monitor and pre-built workstation powered by a ProArt Z490-Creator 10G motherboard ensure his vision of the project is of the highest quality and exactly as he imagined it to be for the audience to experience.
An accurate and accessible display is a game changer
The demand for being able to work with high-quality graphics at 120 Hz propelled HaZ and his team to use ProArt monitors and PCs. “As a director for both a feature film and a video game, not only are we using Unreal Engine, we’re also color grading in Resolve,” he says. “So being able to switch between various color profiles ― from Rec 709 to HDR via a single 4K monitor when reviewing material ― is a game changer.”